FSMBuilder
fun <T : State> FSMBuilder(    statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),     fsmBuilder: (statesManager: StatesManager<T>, states: List<CheckableHandlerHolder<T, T>>) -> StatesMachine<T> = { statesManager, states ->
        StatesMachine(
            statesManager,
            states
        )
    },     defaultStateHandler: StatesHandler<T, T>? = StatesHandler { null })
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